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Sensitivity Scoped (Y) – New default should be 1.Sensitivity Scoped (X) – New default should be 1.Sensitivity ADS (Y) – New default should be 2.5.Sensitivity ADS (X) – New default should be 2.5.Sensitivity (Y) – New default should be 5.
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Sensitivity (X) – New default should be 5.In a future release we will rename the following settings since they are not multipliers on top of one another. New default values for the different sensitivity multipliers. The change should allow more control for both precision aiming and fast turns. This is the 0-1 movement of how far on the stick the player has moved the stick, mapped onto a curve. Replaced our old dynamic curve with a traditional exponential curve.We heard from a lot of players on console and PC that the gamepad controls needs some love for it to be more competitive against mouse and keyboard, as such please see this as a first step to improve the overall experience when playing Bloodhunt with a gamepad.
Need for speed shift 2 unleashed activation update#
Without further ado, here’s everything new with Vampire: The Masquerade – Bloodhunt in its June 8 update! Vampire: The Masquerade – Bloodhunt June 8 Update Patch Notes Considering how powerful it could be in standard play, you won’t see me complaining. One especially welcome change is to Flesh of Marble, which is seeing a nerf in its duration from 4.2 seconds down to 3 seconds to make it slightly less viable. As the developers dub this, today’s update is community-centric and focuses on fixing many of the issues the community has reported in the last while. Vampire: The Masquerade – Bloodhunt has today unleashed its June 8 update, so here’s the full list of changes and fixes with this patch.